﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WindowsGame1
{
    public class Weapon : Item
    {

        private int WeaponID;
        private int Damage;
        public static String name;

        public Weapon()
        {

        }
        public Weapon(int id)
        {
            this.WeaponID = id;
        }

        ~Weapon()
        {

        }

        public override void Dispose()
        {

        }

    }
}
